posted Jan 22, 2017, 10:27 AM by Braclo Neff   [ updated Jan 28, 2017, 11:19 PM ]

Originally Posted JUN 19, 2016

Greetings all!

So I finally got around to editing some gaming footage together of some moments in GTA 5 with me, Laerwynn, TankmanKels and XaviOrin which resulted in me posting two new videos over the weekend!

In GTA 5 there is a game mode called Sumo, where you are in a car and on top of a building or island with the goal being to hit the opponent off the edge.
This result in a lot of fun and random moments, making it our favorite game mode to play on GTA 5.

The video below is some of those fun moments.

This second video is some crazy random moments we had that I decided to throw together.
We had some good laughs and this show some of the random stuff we get up to.

Super Adventure

posted Jan 22, 2017, 10:25 AM by Braclo Neff   [ updated Jan 28, 2017, 11:25 PM ]

Originally Posted MAY 19, 2016

Greetings all!

Back at the start of April this year, Guild Wars 2 had an event they call Super Adventure Box, which is basically a retro game within Guild Wars 2.

Last year? Or the year before that? I really wanted to make a video with the event, but never noticed that it was a timed event and before I got chance to do it, it was closed. So when it opened this year, I jumped in, and with a few friends, filmed some fun moments.

After editing it for a while when I got chance, I finally made something I think people will find fun.

Hope you all like it!

Beta Run

posted Jan 22, 2017, 10:23 AM by Braclo Neff   [ updated Jan 28, 2017, 11:21 PM ]

Originally Posted APR 25, 2016

So, tonight, kind of on a whim, I decided to make a new machinima!

I got Beta access this past weekend to Mirror’s Edge Catalyst and have really enjoyed playing the game.
You can read my feedback of the game on the official forums.

I was and still am planning to make a machinima when the game comes out, but decided tonight to make one of it during beta too!

I wasn’t initially planning on making a machinima during beta, since there is a few bugs still in the game and the beta watermark is jumping across the screen, but I really enjoyed the game and 7 years ago (can’t believe it has been that long) I made a machinima for the first Mirror’s Edge game.

Hope everyone enjoy it!

The awesome main song that I used is called Run by Ross Bugden.
Be sure to check out his channel here:
Also, you can find this song here:

I also used two cinematics that can be seen in the game as the intro and outro for this video.

Big thanks to DICE and EA in making another Mirror’s Edge game!

Final Stage

posted Jan 22, 2017, 10:19 AM by Braclo Neff   [ updated Jan 28, 2017, 11:22 PM ]

Originally posted APR 09, 2016

Greetings all!

So I have been decorating the theater for a while now and I am happy to say that it is finished in my opinion.
There is still items that I will add here and there, maybe move a few things around, but it can be fully used for the machinima we want to film there!
Big thanks to Laerwynn for helping me and everyone that gave feedback!

Since the time of my last blog post, I have also learned a bit of Blender, and made some items for the theater. It is just some basic items, but I have learned a lot about modelling, modifiers, working with textures in Blender and baking textures.
The items I have made is the green screen, the sheet that is going to be used as a projector screen, and also a basic spotlight.

Feel free to visit the theater in Second Life and below is some pictures I took with it all decorated!

More news to follow soon about the machinima!


posted Jan 22, 2017, 10:12 AM by Braclo Neff   [ updated Jan 28, 2017, 11:23 PM ]

Originally posted MAR 23, 2016

Greetings all!

So it has been a while since my first post. The website has changed a little and I am still tinkering now and then on it, but for now I am happy with it.

What this post is rather about is the new project I am working on in Second Life, known as Project Stage.
The project consist out of two stages, with the first stage to create a new venue for Taernoc Productions and other events we want to host, with the second stage being a new machinima.

I have decided to have the venue being a small, old, live theater that gives the overall feel that it has been abandoned for some time and a bunch of film makers have made it their home, with equipment and clutter everywhere. The stage will mostly be open, with some areas on the main floor for dancing and hanging out.

The machinima will be one crazy video with a bunch of editing made to flow with a song. The filming will feel all over the place, but I am hoping that in the end, it will make for a fun video. More details will be released over the next few weeks.

So, where is it currently at?
Well the main building has been build, placed in its home and about 50% decorated…. so actually not that far from being completely done.
As soon as that is completed, pre-production will start for the new machinima.

For anyone interested in seeing the new location, it is open, but half decorated, so feel free to drop by and let me know what you think!
You can find it here in Second Life:

Also, pictures! As I was building the venue, I took a bunch of pictures. Here is a few!

Some credits:
First, I want to credit the build that I got some inspiration and items from, the ~*S.E.*~ Theatre Eternum by ~*Souzou Eien*~ (Draconias Timeless).
This is a really nice and detailed build, but it wasn’t exactly what I was looking for, so I bought it and used the window, doors, some wall sections and decoration in my own build.

Second, a LOT of the items I have used to decorate is by Tartessos Arts (Nico Griffith)
The items are very detailed, low land impact and great prices!


posted Jan 19, 2017, 9:51 PM by Braclo Neff   [ updated Jan 28, 2017, 11:23 PM ]

Originally posted May 29, 2014

This is a copy of my guide posted on my previous blog over at blogspot.

Greetings all,

After looking for a fix for some time now, I have finally found the solution to an issue that have been affecting some people, including myself, for a while now in Second Life.
When using a joystick to control the camera or your avatar in Second Life, some joystick’s throttle control is not recognized.

How many joysticks are affected by this I do not know, but I can confirm the Logitech Extreme 3D Pro is one. I can also confirm not all joysticks are affected by this as I had some cheap joystick in the past that worked fine.

The answer?
vJoy + UJR

What is vJoy?
“vJoy is a device driver that bridges the gap between any device that is not a joystick and an application that requires a joystick. If you develop an application for windows that requires user physical input you should consider incorporating vJoy into your product.”

What is UJR?
“UJR is an application to remap one or more physical joysticks onto one virtual joystick.
It supports axis inversion, deadzones, sensitivity, axis merging and more.”

Below is instructions on what to do.
(1) Plug in your Joystick.
(4) In UJR, under the “Bindings” tab, set all the keys.
(5) In UJR, under the “Buttons 1” tab, bottom right, select “Auto Configure Stick“.
(6) In UJR, under the “Axes 1” tab, bottom right, select “Auto Configure Stick“.
(7) Now open Second Life under the joystick settings, it should show it is using vJoy Device.

Now below is the settings I have setup for UJR and Second Life since the Auto Configure settings binded some axis I do not use.

UJR Settings

Second Life Settings

When I finished setting everything up, I realized that the #1 button on my joystick do not register in Second Life to activate the Flycam, which it should based on the settings under the “Button 1″ tab.

To fix this:
-I activate “QuickBind Select” binding I setup in step (4);
-I pressed the #1 joystick button;
-I activate “QuickBind” binding I setup in step (4);
-I pressed the #1 joystick button;
After that it worked fine, although I am not sure why (5) did not work the first place.

Hopefully this works for everyone, but if you have trouble, feel free to comment below or on the forum topics I have posted this and I will try and help as best I can


posted Jan 19, 2017, 8:07 PM by Braclo Neff   [ updated Jan 22, 2017, 10:22 AM ]

Originally Posted September 25, 2013

This is a copy of my guide posted on my previous blog over at blogspot.

I recently got Dark Souls: Prepare To Die Edition and like many other, I realized how horrible the port is for this game. Before I got it though, and I probably would not have if I didn’t see this, I read that there is several mods to fix this game, making it better than the console version by far.

So after installing all the mods I liked, I am having a lot of fun with this game and decided to create this list of mods I am using. Hopefully this will make it easier for people as some mods became outdated with a recent patch to Dark Souls, so I had to find the new versions.

The majority of these files include readme files, so make sure to read it in detail when installing.


DSFix: This allows you to have better
graphics overall including higher resolution.

DSMFix: For full mouse support.

Dark Souls Controls: This is VERY handy for seeing what controls does what on the keyboard. All thanks to Tru3Magic!


These are extra mods I installed.
Note: DSFix is needed for all of these.

Dark Souls HD Texture Pack: As the name suggests, this is a HD Texture Pack.

High-Res UI and Subtitle fonts: Makes the interface much prettier!

Dark Souls Flora Overhaul: Pretty plants!

Black keyboard buttons icons: Replaces the hints with keyboard keys instead of console keys. Note this isn’t always accurate as some buttons differ, but looks better than the bright colored buttons from the Xbox.

Dark Souls Fixed Edition – Launcher:
With DXFix you can set graphic settings for the game. This is basically a GUI version of that so that you don’t have to manually edit the text file.

Hope this help some people, and if you have any problems, feel free to leave a comment and I will get back to you as soon as possible.

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